Latest Articles

Take the #30in90 Hill Climb Challenge!

This winter I’m launching a new challenge for my cycle students – do 30 hill climbs in 90 days! In-door cyclists can take any of my weekly classes or Kathy Parker’s classes at the Pearl LA Fitness in NW Portland from Thanksgiving day to the end of February 2016. Each class counts as a hill […]

Peyton’s Immersion Grid: A model to compare immersive media experiences

What causes immersion? As the digital revolution rages on, technology has been both blamed and lauded for capturing more and more of our attention. We have been given the tools to tell stories in new and exciting ways, access to data that has never been available before and the ability to connect to a fully […]

The Peyton Enhanced Reality Immersion Grid

Mapped Business Applications (Featured in Blue on the grid) Lowes Holoroom Virtual Room/VisualCommerce experience Daqri Industrial Smart Helmet AltspaceVR Second Life SL2  High Fidelity Disney’s Tomorrowland experience Wild – The Experience Virtual Cricket, Happy Finish Honeywell VR Experience, Happy Finish

Power2 LeaderLab: Building Your Executive Presence Online

I was recently asked to present at Power2 Leaderlab’s Happy Hour of Power in Portland, OR. The group wanted information on how to extend their leadership qualities online and use social media to expand their network. Here’s my presentation, enjoy! About Power2 LeaderLab Power2 LeaderLab brings together women leaders who are committed to being their […]

Living and Learning: Potential of immersive technologies in education

Advances in digital technology and communications are radically changing the way we live. Can they change the way we learn? YES! One of the areas digital technology has the potential to make the biggest impact is education. I’ve been a teacher for over a decade and currently teach both online and offline courses. I’m excited […]

#AR Augmented Reality or Augmented Brands?

Augmented Reality or AR is the process adding a digital layer over our real world environment with the hopes of adding value to the experience. During my journey researching some AR projects, I was impacted by two very different areas of exploration. The first included multiple stores and experiments demonstrated on the Augmented Reality Overview […]

User Generated Content and #VR: A VIRTUAL world experiment in Second Life

In the final chapters of his book, Convergence Culture, Jenkins (2006) outlines the characteristics of a paradigm shift to a ‘participatory culture’. He cites many examples of the tensions that are arising between the old mass media and the new media revolution. The digital tools that have allowed the average consumer to find a voice […]

Engagement and Learning Styles: SuperHero strategies to engage both online and off

Today’s teachers are finding it increasingly challenging to engage students. Considering the unique learning styles of our students and catering teaching techniques to support these styles can improve student performance (Dunn, R., Beaudry, J.S. & Klavas, A., 2002) and increase student engagement. Research indicates that learning styles are the result of many influences including biological, […]