Latest Articles

Empathy, Embodiment and Empowerment in VR: Augmented World Expo 2018 – Here I Come!

Coming off the heels of a moderating an extremely engaging VR panel at the Immersed Conference in Portland, I’m excited to be covering a similar topic at Augmented World Expo this year. May 21st I’ll be taking the stage with several VR colleagues to discuss how VR and immersive technology is providing positive psychological benefits. […]

VR My Valentine: The technological evolution of love, connection, and intimacy

By Lisa Peyton, originally published on Venturebeat.com Connection is difficult. With more distractions, demands on our time, and mediated communications like texting and social media, making time for intimacy and love can be challenging. Holidays such as Valentine’s Day can serve to reinforce this realization, further isolating singles and those who choose alternative lifestyles. There […]

Peyton’s Immersion Grid: A model to compare immersive media experiences

What causes immersion? As the digital revolution rages on, technology has been both blamed and lauded for capturing more and more of our attention. We have been given the tools to tell stories in new and exciting ways, access to data that has never been available before and the ability to connect to a fully […]

Living and Learning: Potential of immersive technologies in education

Advances in digital technology and communications are radically changing the way we live. Can they change the way we learn? YES! One of the areas digital technology has the potential to make the biggest impact is education. I’ve been a teacher for over a decade and currently teach both online and offline courses. I’m excited […]

#AR Augmented Reality or Augmented Brands?

Augmented Reality or AR is the process adding a digital layer over our real world environment with the hopes of adding value to the experience. During my journey researching some AR projects, I was impacted by two very different areas of exploration. The first included multiple stores and experiments demonstrated on the Augmented Reality Overview […]

User Generated Content and #VR: A VIRTUAL world experiment in Second Life

In the final chapters of his book, Convergence Culture, Jenkins (2006) outlines the characteristics of a paradigm shift to a ‘participatory culture’. He cites many examples of the tensions that are arising between the old mass media and the new media revolution. The digital tools that have allowed the average consumer to find a voice […]

Lectures May Be Dead But Do We Still Need Teachers?

  Technology has DISRUPTED education, to use a popular phrase from the valley. Most traditional institutions are clinging to their linen cardstock degree certificates fearful that a shift to online learning will render them worthless. The paradigm shift underway due to the marriage between technology and education has many innovative thinkers questioning the need for […]